Time's Up -

Laboratory for the construction of experimental situations.


Founded in 1996, Time's Up has its principal locus in the Linz harbour of Austria.

".... it takes all the running you can do, just to stay in place." - ´The Red Queen effect´

Time's Up believe that pop science will never satisfactorily explain the reactions of the individual to their dependence upon biomechanics, control, perception and their resulting chain reactions. Together with international specialists (artists, researchers, biomechanics, etc.) Time's Up produces situations that investigate the impact of these three factors upon the individual. They choose a form of situationist research, the reappropriated term pseudo/science is carried as a tocsin to those who expect dullard institutionalisation or foundationless fantasy.

Control: The ways and means via which we hold ourselves under control, from the primitive reptilian drives to those dependencies which we have chosen to place upon ourselves.

Perception: The resulting effects of sensory information upon the dynamically balanced web that is our "us" (my "me"), the correlation between sense and the bifurcations that occur in the meme-pool that is our mind.

Biomechanics: The banal functions, trained onto our antique brainstem to a degree which prohibits concious performance of the actions.
As a result of the inviolate interrelations and reciprocal (inter-)effects, the delineation of any demarcations or even of proper scientifically acceptable definitions is arbitrary to the highest degree. Exactly this field of interacting polarities generates the unusual situation in which participants at a Time's Up event find themselves.

It is the exposing, the dis-covering of these dependencies and interdependencies that we place as a carrot before our noses as the participant becomes the central effector determining the situation developing around them.

Time's Up has extended its activities to cover a broader range of pseudo/scientific disciplines, developing in the process a body of techniques that roughly fall under the rubric of pseudoscientific situationism. This principle of research is less public than previous researches, but finds public exposure in the repeated public experiments and pseudoscientific demonstrations that Time's Up welcomes ist audience, whom they prefer to regard as co-experimenters, to participate in.




Public appearances and presentations by Time's Up
(March 1997 - March 2003) - Look into the Field Research and Laboratory sections for recent and upcoming appearances.


A Balanced Act - first presentation of parts of the new show "Machine out of Balance" at KIBLA, Maribor (Slovenia), March 2003.

Haptic Interfaces - workshop at the "Hochschule für Gestaltung Karlsruhe" on invitation by Louis-Philippe Demers, Karlsruhe (Germany), January 2002.

Anchortronic_DVD - 5.1 channel audio composition by invited international musicians; DVD release party in the club KAPU, Linz (Austria), December 2002.

Sonic Pong - interactive installation at the Microwave Festival and workshop on interactive Videos, Hongkong, October 2002.

Anchortronic_DVD - presentation at the festival "Steirischer Herbst" Graz (Austria), October 2002.

Sonic Pong - Playground Festival in Stralsund (Germany), August 2002.

TransCodecExpress TCE - public event with experiments on streaming media and network based communication in "OK Centrum für Gegenwartskunst" Linz (Austria), June 2002.

BodySpin - interactive installation , EXIT Festival in Mayson des Arts Créteil (Paris/France), March/April 2002.

BodySpin - VIA Festival in Le Manège, Maubeuge (France), March 2002.

Time Maze - public experiments with the SPIN interface in Linz (Austria), January 2002.

Anchortronic_DVD - 5.1 channel audio composition with invited international artists, presentation of experimental electronic music in Linz, December 2001.

BodySpin - interactive installation , one day presentation for those who haven't seen it so far in Linz, December 2001.

CTL01 - (Closing the Loop 2001) Anchortronic Net Loop, collaborative audio composition over internet (Linz, Sydney, San Francisco), October 2001.

CTL01 workshop - (Closing the Loop 2001) at "Lugar Comum", Lisboa (Portugal), June/July 2001.

Sonic Pong - interactive installation , "Biennale de Lyon d'Art Contemporain" (France), June-September 2001.

Closing the Loop q_#3 - invitation by qujOchOE. Claus Harringer, Boris Schuld and Time's Up generate sound and pictures in Druzba/KAPU Linz (Austria), August 2001.

DUST2905 - collaborative online audio performance, Linz (Austria) and other locations, May 2001.

BodySpin - interactive installation , Festival "Duisburger Akzente" (Germany), May 2001.

Transient II - network performance at net.congestion Festival, Amsterdam (Netherlands; other involved bases in Perth, Los Angeles and Linz), October 2000.

BodySpin - premiere - interactive installation at the Ars Electronica Festival, Linz (Austria), September 2000.

DUST - network performance, Frameries (Belgium) and Linz (Austria), May 2000.

Hyperfitness - interactive installation , Frameries (Belgium), April-August 2000.

Hyperfitness - Maison des Arts Créteil (Paris/France), March 2000.

Sonic Pong - interactive installation , Telstra Adelaide Festival, Adelaide (Australia) March 2000.

Sonic Pong - Nantes (France), New Year 2000.

Velo - interactive installation /public intervention, Hanoi (Vietnam), March 1999.

Hypercompetition for Beginners - interactive installation in "The Performance Space", Sydney (Australia), March 1999.

Hypercompetition - V2_Organisatie!, Rotterdam (Netherlands), September 1998.

Sports Bar - at the Robotronika Festival, Wien (Austria), June 1998.

An Evening Spent in a Hypercompetitive State of Mind - "Spiel.Art" Festival, Munich (Germany), October 1997.

An Evening Spent in a Hypercompetitive State of Mind - Ars Electronica Festival, Linz (Austria), September 1997.

Hypercompetition - VIA Festival Maubeuge (France), June 1997.

Hyperfitness - EXIT Festival, Paris (France), March 1997.



Awards:
Shortlisting at the Transmediale Interactive Berlin (Germany), for BodySpin?, February 2001.

Innovation Award from the US-american magazine "Computer Graphics World" for SPIN, December 2000.